Kuzo, Verna, Asteron, Fion, Squab, and Deverin elect to explore the island and tower in Silt lake rumored to be haunted by a dead wizard.
The party agrees to purchase a boat, a cart, and a draft horse from the party fund.
1. Horse -75GP
2. Cart – 20GP
3. Rowboat – 50GP
4. Party Split 222 GP
5. PC Split 221 GP/each
TSF Party Fund: 222 GP
TSF Party Split: + 221 GP
Fion casts a ritual seeking the voices of the street who told him to seek a priest of Ioun. Unfortunately, there is no temple to Ioun in Sunhaven. Seeking knowledge from Seamus, he tell us that the only priest of Ioun lived in Sunhaven during the adventuring boom two decades ago. Davian Milner, the priest of Pelor, was friendly with him. In exchange for the Black Dragon components, he offer a in-kind trade for alchemical items. As an advance, he offers two healing potions. Squab buys a potion of clarity.
Davian, the priest, is happy to greet the party. He offers news about the destruction of the foul Ranaris, the would-be lich, which TSF brought the remains of to an acolyte of the temple. Apparently, he was no lich; he was a puppet of Ranaris, a reanimated corpse manipulated from a distance by the necromancer. Ranaris is very probably alive somewhere; however, the body of his construct was destroyed.
Fion inquires about the priest of Ioun, Lorick. Years ago, a pair of elven warriors returned from the Wild carrying the bodies of their adventuring companions. They took the corpses to the temple of Ioun, where Lorick raised two of their human companions from the dead. The un-resurrected body, a wizard, was left in his care, with a promise to return. After another bad raid into the Wild, the adventurers disappeared. After a time, Lorick too disappeared; the shrine fell into disrepair, eventually being rededicated to Melora.
Hitching the boat to the wagon, the party sets out for Silt Lake.
On the island in the lake, the squat 60’ tower sits. Rowing to the island, they see a sandbar on the NE corner. A staircase snakes towards the tower up the shore. No signs of life amongst the scrub trees. Verna and Kuzo sneak up to the door and spot some human-sized tracks, possibly lizardmen, leading in and out of the tower and down the shoreline stairs.
Rushing the first floor, the party finds a mostly-empty room, a uneaten meal on a table and a spiral staircase leading upstairs. One corner is curtained-off. Six lizardmen emerge from the dim light and attack, their skin changing color as they fade into view. The creatures are clearly dominated and fight to the death to the last man. After dispatching the foes, the party searches the first floor of the tower.
1. 4 Electrum Torcs worth 240 GP total
Sneaking upstairs, the group are stopped by a portcullis covering the doorway. A bizarre scene unfolds: a weird looking creature, a tentacled snake corralled by a group of frightened lizardmen. On the wall are a trio of levers; moving the middle lever up activates a trap! The stairs collapsed, becoming a slide. The portcullis slides down, blocking the first floor entrance. A pit opens up beneath the first floor landing revealing a 20’ pit. Asteron and Squab managed to hold onto the edge of the pit.
Falling to the pit, the rest of the party crashes into a deep cavern. Chained to the wall just out of reach of the cavern is a massive scarred creature, a strange amalgam of lizardman and something else, with a long snake-like neck topped by a massive head with a cruel beak. It howls, stretching the chain to its maximum.
Climbing up with his Boots of Spider Climb, Kuzo strides to the top of the stairs, flipping all the levers upwards, restoring the stairs to normal. Climbing out via Asteron’s rope, they make their way upstairs. They meet the lizardmen (also charmed) and a grick in combat.
The Grick is surprisingly tough, casting a powerful fire spell. A huge scar runs down the back of its head, underneath bloody bandages. Following a difficult combat, an autopsy reveals the brain has been replaced with another creature’s brain.
1. Grick’s Brain
2. +1 Skybound Leather Armor (?)